![]() ![]() ![]() Their mission objective is seemingly simple: excavate and collect the precious mineral. They established a settlement near the estimated deposits of Lumen. This mineral can drastically increase humanity’s odds of survival.Ī team of Scouts, highly specialized miners, has ventured deep below the ground. Lumen, a crystal of high energy potency, can be the last chance for a struggling civilization. Dreams of a better future had withered a long time ago, but a recently discovered mineral brought a spark of hope. Today the remains of humanity struggle to survive without electricity and light. The planet’s surface became uninhabitable over a century ago. Thats it, I will do a bigger / full table for the release version ( e.The year is 2221. Lumencraft.CT Steam 1.0 (v9027) (21.12 KiB) Downloaded 931 times Lumencraft.CT GOG v5913 (20.62 KiB) Downloaded 665 times Lumencraft.CT Steam v5504 (20.62 KiB) Downloaded 800 times ![]() Updated the table for the 1.0 steam version. I looked into the GOG version ( 5913 ) and fixed the NameString ptr, table for that version is uploaded. Small reupload with a small fix to the memory record generation. This table should also work for future game updates, unless the dev is recompiling / updating the engine ![]() God Mode does what it says, full god mode for the player without any visual damage effects.įind Core(Reactor) Variables script will of course only work IF the current map does have a reactor ( you have to activate the script again if you load a savgame / another map ) Resources needs to be deactivated for this ) If you increase the max_stacks value then you need to consume any item to force the game to refresh the GUI ( Inf. You can "stack" the upgrade values (except item_detector_upgrade thats a bool ) that means higher value = higher upgrade level. Resources prevents the decreasing of all items (ammo,flare,dynamite,lumen,metal and so on) you can also use it to "duplicate" items, e.g drop them from the inventory and pick it up ( If you need specific items you can use the savegame method from Akira )įind Player Variables will populate some variable pointers, I would not recommend to freeze them coz if the engine does reallocate the objects you need to execute the script again. Small table for now (I probably won't update it until the full game is released) ![]()
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